Assessing the symptoms of Internet Gaming Disorder among collegeuniversity students An international validation study of a self-report
Apstrakt
The present study evaluated the psychometric properties of a self-report scale for assessing
Internet Gaming Disorder (IGD) symptoms according to the DSM–5 and ICD–11 among
3270 college/university students (2095 [64.1%] females; age mean 21.6 [3.1] years) from
different countries worldwide. Croatian, English, Polish, Portuguese, Serbian, Turkish, and
Vietnamese versions of the scale were tested. The study showed that symptoms of IGD could
be measured as a single underlying factor among college/university students. A nine itemsymptom scale following DSM–5, and a short four-item scale representing the main ICD–11
symptoms, had sound internal consistency and construct validity. Three symptom-items were
found non-invariant across the language samples (i.e., preoccupation with on-line gaming,
loss of interests in previous hobbies and entertainment, and the use of gaming to relieve
negative moods). This study provides initial evidence for assessing IGD symptoms among
college/university students and will hopefully foster further research into gaming addiction in
this population worldwide especially with taking into account language/cultural differences.
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